Spike - is one of the Common fruits in the game and is of the Natural type.
Spike Fruit
Wiki
When to Eat?
Spike is best used in the First Sea (level 0–300). It's a great help for farming mobs, particularly due to its powerful damage. Spike is also great for hitting enemies with its spikes on the ground.
Don't use it for PvP or the Second and Third Seas -Spike is quite weak due to its poor mobility and weak combo potential, despite its good damage.
Is Strong in:
AoE [B+Tier], Damage [B-Tier], Combo Potential [B-Tier]
Mastery Requirements
Medium Mastery
Special Features
Spike's main feature is his spikes, which work on the ground—even if enemies step on him, they take significant damage. Because of his spike moves, Spike is incredibly good against groups of mobs.
Elemental fruits like Smoke or Flame are good against Spike, as long as they're not very powerful.
He's not very good against Light, as Light is a fairly fast and mobile fruit, and Spike doesn't like that. Plus, Light has excellent flight, while Spike has none.
He shouldn't be used against Venom either, as Venom has good range, Venom can keep his distance, and his DoT kills you over time.
PvP against Flame, Smoke, and Spin might be successful.
Where to Find & How to get?
Blox Fruit Dealer ($180,000 or R$380).
Often found at First Sea - Probability 20% stock.
Spike: Strength Guide
Player vs Player: 3/10 - Quite weak stats in PvP - generally not recommended for use for these purposes.
Grinding: 3/10 -
Area of Effect: 6/10 - Strong in Z (spike field) and X (spin) for your crowd damage.
Attack: 4/10 - Surprisingly, it deals pretty decent damage for its cost and early game. It can give many more expensive fruits a run for their money.
Damage: 5/10 - Not bad damage for this stage of the game and for the low cost of the fruit.
Defense: 4/10 -
Knockback: 4/10 -
Cooldown: 2/10 -
Range: 2/10 - It's generally wiser to use it for close combat.
Mobility: 2/10 - There is virtually no stunning.
Combo potential: 5/10 - Good combo potential
On the Seas: 5/10 - But weak to water and various water-based attacks.
rated chart:
48/130
Spike Abilities: Showcase
Spike Summon
Click on the cursor's location and you'll see a huge spike rise from the ground, dealing damage in its radius. Suitable for PvP.
Instinct-Trickable: YES
Cooldown: 6 seconds.
Energy: 20.
Breaks Instinct: YES
Whirlwind
You jump and create what appear to be nested vibrational rings around you. The damage is AoE and crowd-oriented. It also serves as a defensive tool.
Instinct-Trickable: YES
Cooldown: 10.5 seconds.
Energy: 35.
Breaks Instinct: YES
Spiky Ball
You turn into something like a huge saw and, dealing damage and spinning, move a medium distance, directly causing damage to everything that gets in your way.
Instinct-Trickable: NO
Cooldown: 13.5 seconds.
Energy: 50.
Breaks Instinct: YES
Spike Barrage
The same technique as Spike Summon, but in the direction of the cursor you produce a strike with 4 similar spikes from the ground following one after another.
Instinct-Trickable: YES
Cooldown: 12 seconds.
Energy: 40.
Breaks Instinct: YES
C+Tier
Spike in Tier-List: [ all ]
VS Comparison
Spike Value
Permanent Value: 70,000,000