Bomb - is one of the Common fruits in the game and is of the Natural type.
Bomb Fruit
Wiki
When to Eat?
Bomb is best consumed in the First Sea (0-300). It's also excellent for beginners. Recommended for early-game mob farming. Very good for the First Sea and farming.
We don't recommend eating it in the Second Sea or higher, as Bomb is quite weak in PvP and will be outclassed by many in the late game.
In the Second Sea, it's best to replace it with Smoke or Flame. In the Third Sea, it's best to replace it with Dough and Kitsune. If Kitsune isn't available (and it's usually unavailable, as it's very rare), it's best to replace it with Pain, Yeti or Magma.
Is Strong in:
AoE [A-Tier], Mobility [A-Tier], Damage [B+Tier].
Mastery Requirements
Medium Mastery
Special Features
Bomb has a great ability to scatter bombs over an area, giving this fruit a decent AoE, especially for the early stages of the game. However, its range is quite average.
Bomb has had at least one rework (Update 20+).
However, in the right hands and with the right intentions, this fruit can be a very good weapon.
Bomb is generally quite weak in PvP, poor at stuns, and rather slow. It will struggle against faster opponents. It can be quite predictable in its actions, which experienced players can take advantage of.
Overall, it can be successful against Control enemies in certain situations due to its decent AoE and ability to penetrate Control blocks. But overall, you shouldn't count on a successful outcome here. It can be a good match against Creation if you can break through its defensive walls or damage your opponent by bypassing them.
It will be stronger against Spin and Spring in all respects.
It's a bad match against Dough – its devastating damage and good mobility, as well as its range, will keep you from getting up.
Kitsune and Gravity will be stronger and faster. Kitsune is more mobile.
A crushing defeat is possible against Phoenix and Light – they're too fast and mobile with good combos and mobility.
Where to Find & How to get?
Blox Fruit Dealer ($80,000 or R$220).
Very frequent spawn in First Sea, also try at stock with 25%.
Bomb: Strength Guide
Player vs Player: 3/10 - Bomb isn't ideal for PvP encounters due to its limited combo potential. However, if you're proficient with controls and skills, its good mobility and high damage output will save you.
Grinding: 4/10 - One of the best fruits for grinding early in the game. Excellent AoE properties and powerful damage, as well as mobility.
Area of Effect: 7/10 - The best AoE fruit for its price in the game.
Attack: 3/10 - Due to issues with cooldown and very limited range, it is generally not very effective in offensive actions.
Damage: 6/10 - Highest damage in the early stages of the game.
Defense: 2/10 -
Knockback: 6/10 -
Cooldown: 2/10 - Cooldown issues are noticeable almost immediately and can be a real pain, especially for an inexperienced player.
Range: 3/10 - All skills have a fairly limited range, leading many players to choose other fruits for regular play. In the later stages, the low range leads to constant losses against more powerful fruits.
Mobility: 7/10 - The bomb is distinguished by enviable mobility and speed.
Combo potential: 3/10 - There's combo potential, but it's rather limited. This severely limits other attack moves already mentioned above.
On the Seas: 5/10 -
rated chart:
53/130
Bomb Abilities: Showcase
Normal attack
Throwing a bomb at an enemy is like throwing a grenade. Holding the key down significantly increases the force of the explosion. Good for PvP.
Instinct-Trickable: YES
Cooldown: 3 seconds.
Energy: 5.
Breaks Instinct: YES
Targeted Bomb
A homing bomb or something similar. Good for PvP and finishing off a bomb fruit combo.
Instinct-Trickable: YES
Cooldown: 4.5 seconds.
Energy: 15.
Breaks Instinct: YES
Bomb Grab
Flying towards the enemy after the explosion and pushing back, it feels like a punch to the face, followed by another explosion. Deals decent damage and is ideal for PvP.
Instinct-Trickable: YES
Cooldown: 9 seconds.
Energy: 25.
Breaks Instinct: NO
Land Mines
An excellent move for AoE and defensive attacks. It deals a powerful attack within its radius, creating a series of explosions around you that are virtually impossible to dodge.
Instinct-Trickable: NO
Cooldown: 11 seconds.
Energy: 50.
Breaks Instinct: YES
Self Destruct
Kakmikaze self-detonates, dealing damage to everything within the blast radius. Perfect for defensive actions.
Instinct-Trickable: YES
Cooldown: 22.5 seconds.
Energy: 100.
Breaks Instinct: YES
Explosive Jump
You won't be able to fly very powerfully, but you can take off by exploding on your own projectile. We highly recommend using it to evade attacks; by evading enemy attacks, you leave damage and injury to them.
Instinct-Trickable: YES
Cooldown: 6 seconds.
Energy: 25.
Breaks Instinct: YES
C-Tier
Bomb in Tier-List: [ all ]
VS Comparison
Bomb Value
Permanent Value: 60,000,000